I always appreciate when the room experience starts outside of the room. The staging area sets the screen for what you’ll encounter behind the door including the walls, floor, and ceiling. Sometimes you don’t get that much attention to detail even inside of the room. After a short introduction video, you are led in through the submarine door and into the room.
This is the best control room/ship build I’ve seen so far. It’s clear that a lot of effort has gone into building this multi-spaced room just right. The multiple unique spaces give you a 360-degree immersion. When we first went in I almost felt like we were moving. The floor, ceiling, walls, doors, lights, and audio are all thought out in great detail.
The puzzles make sense for the environment and were well thought out. There was one puzzle that two members of our team managed to guess the sequence of switches – I wish I knew how that puzzle was meant to be solved. The room is used for another storyline as well which can be booked separately and though I love that in a room, there were tons of out-of-bound items – some labeled, some not. And that can hurt immersion. I recommend removing those items or finding a way to lock them down or otherwise render them unusable during this story.
The story is woven throughout the room and puzzles and there are lots of audio elements that round out the experience.
All in all, it was a good experience. An issue at the very end of a room left us a bit frustrated as well and it’s unfortunate because it did affect how we felt leaving. But this is a very highly immersive room and it definitely exceeded expectations.