8.8 / 10 Our Score
It’s been months since a nuclear accident created a mutated strain of the common cold, unleashing an undead epidemic that spread like wildfire. Billions are undead, society as we know it is gone, and the last survivors huddle in colonies where every day, the living learn to envy the dead. One by one, the last bastions of humanity are being overrun. But there are rumours of a cure. Wandering madmen, insane with desperation spread word of a research facility that might be mankind’s last hope, hidden in the most frozen reaches of the deadliest place on earth. Canada. You and your team are the human race’s last chance. Infiltrate the polar outpost, find the cure, and release it to save humanity.
Theme Consistency10
Story & Puzzle Quality9
Environment & Ambience8
Other Items8

Our first visit to Improbable a year prior to this visit opened our eyes to what an immersive escape room really is. They put so much attention to detail into their builds, their puzzles, and their staff, that it’s hard to fault them in any of their rooms. Rest assured, all of their rooms are great.

Improbable has done a great job of turning an absolutely useless piece of rental space, the basement under the stairs, and turned it into a masterpiece of a bunker in the frozen north. You will begin in an arctic setting (one of the best arctic settings we’ve seen so far) and move into a critical control centre that is actually quite convincing. The attention to detail always blows us away at improbable. Every surface, every prop, is thought out. I will say that it’s almost to a fault because there’s a temptation to look at the extra items as if they have a purpose. And this goes against Rule 5 of our How to Escape an Escape Room guide – start with the locks, not with the clues! Follow that rule, you’ll be fine.

There’s lots to do! Lots to explore and lots to find. This room is physically smaller but four people would be comfortable in here. Improbable enjoys making puzzles non-linear as well so, you’ll be able to break into teams to get done more quickly. The puzzles make sense and the progression is logical. There was one puzzle that doesn’t totally fit with the room – like “would they really set this up like this according to the story?” But, as you can see from the ratings, it doesn’t hurt the experience.

It’s a medium difficulty. It’s not scary but there are some props that would make younger children a bit uncomfortable. The environment is dark and there are flashing lights. But, if these aren’t a worry for you, go hit that Book Now button. It’s a really well done, zombie cure-themed room.