6.8 / 10 Our Score
Theme Consistency9
Story & Puzzle Quality7
Environment & Ambience6
Bonus Items5

The ancient order of the Knights Templar has been tasked with guarding the ancient Ark of the Covenant, until now a present-day threat of the devious Illuminati, has forced an unnamed high-ranking member of the Templar into the open where he has tasked you and your team with securing the Ark. You will have to move quickly through all the hidden puzzles to gain access to the most prized possession in the Templars vault before the Illuminati catch up to you!

I’ll start off here by saying that the staff are great here. It’s a nice space with lots of room, a nice sized games room (needs more games), and clean facilities. We enjoyed the rooms we did but found them to be a bit on the easier side, despite our silly errors in this room.

The space was well made with few signs of repairs and very few out-of-play objects if any at all. The puzzles are a decent mix of styles and a good combination of keys, numeric, and alpha locks. There is one puzzle near the end that seems to take forever and, at that point, you’re not so much solving a puzzle as you are transcribing. That sort of thing takes up too much time doing something that isn’t really the focus of an escape room and I think there’s an easy way for them to solve that.

The various spaces have different lighting and ambient audio which is great and there was no noise from adjacent rooms which helps you get your mind into the theme. While we appreciate good ambient lighting, we did find parts of the environment a bit dark and there are a couple of puzzles that require you to be able to read things that are either very small or low-contrast. We recommend they find a way to address that without sacrificing the overall feel of the room.

The rooms start off with an audio recording to get your head in the right midset and we liked that. What was missing was a solid wrap-up – you completed the mission and saved the day! A recording there or something more from staff would be great. Once you open the final item, there should be more than a key – some shaking, some lights, something epic!

A good room overall that can accommodate 2 to 6 people as stated but beyond 4 I think you may struggle having enough for everyone to do. It was an easy-medium room that’s great for beginners.

Check it out and let us know what you think!