8.4 / 10 Our Score
Summary
You are in training for the Royal Canadian Air Force but have been selected to join an important Special Operative mission. Your team must enter occupied France, and secure classified information from a local manufacturing guild, which is secretly a front for the French Allied Resistance! Unfortunately, the resistance had a double agent, and the location of the resistance HQ has now been compromised. You have one hour to find clues, solve puzzles, get the classified information, and destroy any evidence before the enemy zeros in on your location. The lives of so many allied spies hang in the balance as the fate of the war is in your hands!
Theme Consistency9
Story & Puzzle Quality9
Environment & Ambience8.5
Bonus Items7

Recently we made the long drive out to Escape Camp Picton. It was a long drive but we’re pretty excited about what’s happening here and are looking forward to returning. There are several cool restaurants and art galleries located on this former air base and the developers have kept the look and feel of the base in tact. What’s cooler than doing a WW2 themed escape room at a WW2 air field? The staff here are great and are committed to making a great experience for you.

This review is going to be quite similar to their other room because the premises are very similar. However, we did slightly prefer this one so if you only have time for one, or both rooms are available, we recommend this one. Both are good experiences.

The experience is very immersive as you are literally in a space that could’ve been used for a spy’s room. All of the decor and puzzles are true to the period. The puzzles and special surprises are physical and mechanical which adds to the immersion.

The puzzles are well thought out, fit with the theme, and there is a logical process going through the room. We found the puzzles to be a good challenge but, if we can give you a small hint, you’ll need to search the room carefully just like their other room.

The intro and conclusion are done somewhat in character which is much nicer than a recorded intro. There are some hints present in the room which we recommended are delivered as needed rather than immediately presented. Removing them will bump up the difficulty but we think that’s okay! We loved their analog countdown clocks that fit perfectly into the decor.

The space is fairly large and a group of 3 to 4 people is ideal thought you could fit up to 6. 2 may have a hard time completing everything on time unless youre a seasoned duo that have completed a lot of rooms together.

The build is authentic with a good variety of lighting. There was some music in the room but I think that some period ambient sounds would really round out the experience. A blast of smoke and a bassy boom when you succeed at blowing up the room would be cool too. I think some left over smoke in the building or hearing the boom heard from the other room would help the overall immersion (in the other rooms) anyways.

We rated this room slightly higher because the build is a bit more elaborate and there feels like there’s more to do which makes it feel like a better value.

As mentioned, both rooms are good choices but if you have the option, choose this one. If you don’t have an option, do the other one and you’ll still enjoy this immersive early 20th century experience.