A Spy's Workshop (Picton)
7.8 / 10 Our Score
Summary
You are in basic training for the Royal Canadian Air Force but have been selected by the brass for a special mission because of your excellent skills in espionage, code-breaking, and teamwork. You have one hour to find clues and solve puzzles left in a workshop that belongs to a French resistance fighter, legendary inventor and secret agent who goes by the name of Andre Masson. The information hidden in his workshop - if found by the Nazis - would change the course of the war. Your mission is to seek out the clues, solve his puzzles, and destroy the information before the enemies can find it… or you!
Theme Consistency9
Story & Puzzle Quality9
Environment & Ambience7
Bonus Items6

Recently we made the long drive out to Escape Camp Picton. It was a long drive but we’re pretty excited about what’s happening here and are looking forward to returning. There are several cool restaurants and art galleries located on this former air base and the developers have kept the look and feel of the base in tact. What’s cooler than doing a WW2 themed escape room at a WW2 air field? The staff here are great and are committed to making a great experience for you.

The experience is very immersive as you are literally in a space that could’ve been used for a spy’s room. All of the decor and puzzles are true to the period. They puzzles are well thought out, fit with the theme, and there is a logical process going through the room. We found the puzzles to be a good challenge but, if we can give you a small hint, you’ll need to search the room carefully.

The intro and conclusion are done somewhat in character which is much nicer than a recorded intro. There are some hints present in the room which we recommended are delivered as needed rather than immediately presented. Removing them will bump up the difficulty but we think that’s okay! We loved their analog countdown clocks that fit perfectly into the decor

The space is fairly large and a group of at least 3 people and up to 5 people is ideal. 2 may have a hard time completing everything on time unless youre a seasoned duo that have completed a lot of rooms together.

The build is authentic with a good variety of lighting. There was some music in the room but I think that some period ambient sounds would really round out the experience. A blast of smoke and a bassy boom when you succeed at blowing up the room would be cool too. I think some left over smoke in the building or hearing the boom heard from the other room would help the overall immersion (in the other rooms) anyways.

Its a bit of a drive but frankly, it’s a better experience than what’s available in Belleville right now so it’s worth it.

Why not grab lunch in the area while you’re there? Why not do both rooms? Do it!